HttpArena
Frameworks

minima-sync

Engine · C# · engine: io_uring

A synchronous single-issuer io_uring HTTP/1.1 server on Minima's io_uring bindings, NativeAOT-compiled. One pinned reactor thread per core (SO_REUSEPORT, SINGLE_ISSUER|DEFER_TASKRUN); multishot accept + single-shot recv into per-connection buffers (parse-in-place); responses serialized straight into the send buffer; recv/send alternate fully inline — no async, no thread pool, no GC on the hot path. JSON serialized per request from the model.

Composite rank

Each profile of a family is worth 100 to the entry that leads it, and the composite is the sum over the family. The field is this entry's own league: engines and reverse proxies are scored apart from frameworks. How it works.

FamilyRankComposite
HTTP/1.19 of 34195

Every result

Alpha Round, 7 runs. Requests per second is the best of three; latency, CPU and memory come from that run.

CategoryProfileConnsReq/secAvgp99CPUMemory
ConnectionBaseline5124,099,604124us217us6437.9%81MiB
ConnectionBaseline4,0964,386,544932us1.23ms6194.4%131MiB
ConnectionPipelined51254,262,814150us264us6258.3%79MiB
ConnectionPipelined4,09657,140,6401.15ms1.54ms6410.5%143MiB
ConnectionShort-lived5122,670,310175us413us5407.2%96MiB
ConnectionShort-lived4,0962,687,0591.38ms1.89ms5751.1%181MiB
WorkloadJSON4,0962,368,855822us3.25ms6466.7%231MiB

How the benchmark is run · The machine · Add or fix an entry